Kinematic Templates Hatching Template

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Cursor movement is attenuated by 75% in the Y direction.

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Source code

  void setup()
  {
    background(#ECECEC);
    stroke(0);
    smooth();
    strokeWeight(1.0);

    size(400,400);
    frameRate(30);
    rect(0,0,399,399);
    noLoop();
  }

  void draw()
  {

  }

  float initialX;
  float initialY;
  float deltaX = 0;
  float deltaY = 0;

  float fakeMouseX;
  float fakeMouseY;
  float realDeltaX;
  float realDeltaY;

  void mousePressed()
  {
    loop();
    initialX = mouseX;
    initialY = mouseY;

    fakeMouseX = mouseX;
    fakeMouseY = mouseY;
  }

  void mouseDragged()
  {
    realDeltaX = mouseX - fakeMouseX;
    realDeltaY = mouseY - fakeMouseY;

    // modify the following two delta values to adjust
    // attenutation on the horizontal or vertical axis
    deltaX =  realDeltaX;
    deltaY =  realDeltaY * 0.25;

    line(initialX, initialY, initialX + deltaX, initialY + deltaY);

    initialX = initialX + deltaX;
    initialY = initialY + deltaY;

    fakeMouseX = mouseX;
    fakeMouseY = mouseY;
  }

  void mouseReleased()
  {
    noLoop();
  }